Each text byte, character, or keystroke in a Smart Characters document is part of a larger block of text which has a specific object type(4- 2) determined by its object type code.
Objects display a character, syllable, word, or phrase. The Format
Annotations(3-
23)
dialog sets how different type objects are displayed in various styles or
hidden (not displayed).
Entering Object Type Codes
Entering an
object type code(D-
-
5)
changes the input mode directly, but also has the effect of changing the
object type(4-
2)
of the following text. If you wish to enter
object type codes(5-
11)
directly from the keyboard (for speed), make sure that the insertion point is
not in the middle of an existing text object, otherwise you will inadvertently
change the text following the insertion point. This feature is used to change
from hiragana to katakana, or English to notes, etc. See
Changing the Object Type(5-
7).
Working with Codes
Since Smart Characters saves your keystrokes, but displays them as Chinese
characters or kana, sometimes you can make a mess by accidentally deleting an
object type code(D-
-
5),
or inadvertently inserting one in the wrong place. See
Typewriter Key Behavior(5-
6).
If this happens, first try to recover using Edit | UnDo (press Ctrl+Z).
Otherwise, you can delete the incorrectly displaying text, and re-type the
text. Alternatively, you can analyze and fix the incorrectly displaying text by
using the
Show Codes(3-
8)
command to reveal the text objects, and re-
inserting
or deleting the offending object type code.
Changing the Object Type
An
object type(4-
2)
can be changed by changing the object's
object type code(D-
-
5):
Copyright © 1996 Apropos, Inc.